Certain Techniques and Skills can activate the following buffs/debuffs as field effects.
*The duration and effectiveness of buffs/debuffs caused by Techniques or Skills vary depending on their upgrade status.
About Buffs and Debuff
-
A buff refers to a state where stats, movement speed, etc. increase, leading to an “advantageous condition.”
- Buff
- Debuff
On the other hand, a debuff refers to the occurrence of a “disadvantageous condition.”
During battles, you can check the distinction between buffs/debuffs, as well as their remaining duration, by observing the gauge displayed around the buff/debuff icon.
Buffs are displayed with a blue icon while debuffs are displayed with a red icon.
Status Types
- HP/Continuous Recovery/Increase/Decrease
- Strength/Increase/Decrease
- Endurance/Increase/Decrease
- Magic/Increase/Decrease
- Dexterity/Increase/Decrease
The mentioned statuses can be affected, causing their value to change.
Damage Types
- Increase Normal Attack Damage/Decrease
- Increase Technique Damage/Reduce
- Increase Special Move Damage/Decrease
- Critical Rate Increase/Rate
- Critical Damage Increase/Decrease
- Attribute Damage Increase/Decrease
- Attribute Received Damage Increase/Decrease
- Damage Increase/Decrease
- Received Damage Reduction/Increase
- Increase HP Recovery/Decrease
The mentioned contents can be affected, causing their value to change.
Debuff Types
- Poison/Resist Poison
- Burn/Resist Burn
Characters will receive continuous damage when they are affected by the above debuffs.
If they have resistance, Characters will not be affected by the said debuffs.
- Paralyze/Resist Paralysis
- Faint/Resist Faint
- Freeze/Resist Freeze
Characters cannot take action or will be slowed for a duration when they are affected by the above debuffs.
If they have resistance, Characters will not be affected by the said debuffs.
- Bind/Resist Bind
Characters will not be able to move.
If they have resistance, Characters will not be affected by the said debuff.
Movement Speed
- Increase Movement Speed/Decrease
The mentioned contents can be affected, causing their value to change.
Shield
- Shield
A shield takes a certain amount of damage instead of the Character.
Stealth
- Stealth
The Character will not take enemy targeting for a certain period.
Debuff Resistance Types
- All Debuff Resistance The Character becomes immune to all negative effects of debuffs.
- Resist Knockback The Character will be immune to Knockback.
- Resist Fall The Character will be immune to Fall.
Realis
- Realis Realis is a buff that that can be stocked, and holding multiple amounts will raise
Up to 10 Realis can be stocked.
All stocked Realis will be lost when switching Characters.
Cost Category
- Increase Gauge Accumulation Rate
For a certain duration, specified costs will be easier to accumulate.
(If it’s an increase in Special Move cost, then only the Special Move cost will increase.)
- Cost Reduction
For a certain duration, the specified cost amount will be reduced.
(If it’s a reduction in Special Move cost, then only the Special Move cost will be reduced.)
Lethal Damage Negation
- Lethal Damage Negation
When a unit in operation takes damage reducing its HP to 0, the effect of the Lethal Damage Negation is removed with 1 HP remaining.