Certain Techniques and Skills can activate the following buffs/debuffs as field effects.
*The duration and effectiveness of buffs/debuffs caused by Techniques or Skills vary depending on their upgrade status.
About Buffs and Debuff
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A buff refers to a state where stats, movement speed, etc. increase, leading to an “advantageous condition.”
Buff
Debuff
On the other hand, a debuff refers to the occurrence of a “disadvantageous condition.”
During battles, you can check the distinction between buffs/debuffs, as well as their remaining duration, by observing the gauge displayed around the buff/debuff icon.
Buffs are displayed with a blue icon while debuffs are displayed with a red icon.
Status Types
HP/Continuous Recovery/Increase/Decrease
Strength/Increase/Decrease
Endurance/Increase/Decrease
Magic/Increase/Decrease
Dexterity/Increase/Decrease
The mentioned statuses can be affected, causing their value to change.
Damage Types
Increase Normal Attack Damage/Decrease
Increase Technique Damage/Reduce
Increase Special Move Damage/Decrease
Critical Rate Increase/Rate
Critical Damage Increase/Decrease
Attribute Damage Increase/Decrease
Attribute Received Damage Increase/Decrease
Damage Increase/Decrease
Received Damage Reduction/Increase
Increase HP Recovery/Decrease
The mentioned contents can be affected, causing their value to change.
Debuff Types
Poison/Resist Poison
Burn/Resist Burn
Characters will receive continuous damage when they are affected by the above debuffs.
If they have resistance, Characters will not be affected by the said debuffs.
Paralyze/Resist Paralysis
Faint/Resist Faint
Freeze/Resist Freeze
Characters cannot take action or will be slowed for a duration when they are affected by the above debuffs.
If they have resistance, Characters will not be affected by the said debuffs.
Bind/Resist Bind
Characters will not be able to move.
If they have resistance, Characters will not be affected by the said debuff.
Movement Speed
Increase Movement Speed/Decrease
The mentioned contents can be affected, causing their value to change.
Shield
Shield
A shield takes a certain amount of damage instead of the Character.
Stealth
Stealth
The Character will not take enemy targeting for a certain period.
Debuff Resistance Types
All Debuff Resistance
The Character becomes immune to all negative effects of debuffs.
Resist Knockback
The Character will be immune to Knockback.
Resist Fall
The Character will be immune to Fall.
Realis
Realis
Realis is a buff that that can be stocked, and holding multiple amounts will raise
Up to 10 Realis can be stocked.
All stocked Realis will be lost when switching Characters.
Cost Category
Increase Gauge Accumulation Rate
For a certain duration, specified costs will be easier to accumulate.
(If it’s an increase in Special Move cost, then only the Special Move cost will increase.)
- Cost Reduction
For a certain duration, the specified cost amount will be reduced.
(If it’s a reduction in Special Move cost, then only the Special Move cost will be reduced.)
Lethal Damage Negation
Lethal Damage Negation
When a unit in operation takes damage reducing its HP to 0, the effect of the Lethal Damage Negation is removed with 1 HP remaining.